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Devlogs

14/2/2023 Diffifulty Recurve

WORM•HOLE
A browser game made in HTML5

I got an insanely high score and that was not okay. It felt like if I survived long enough and got into a groove I could keep racking up the points- this was not good.

Changes include:

  • Made the curve of meteor spawn frequency and meteor speed linear, not exponential.
  • Added meteor mass variance as a difficulty control.
  • Made it so meteor spawn frequency caps out at 2 meteors per second around 2.75 minutes into a run.
  • Made it so meteor maximum speed caps out at 5 pixels per frame at around 6 minutes into a run.
  • Made it so meteor mass variance caps out at 2 potential extra units per meteor at around 8.33 minutes into a run.

Files

  • PICO-8 Cartridge 17 kB
    Feb 15, 2023
  • Windows
    Feb 15, 2023
  • MacOS 3 MB
    Feb 15, 2023
  • Linux 740 kB
    Feb 15, 2023
  • HTML 5 492 kB
    Feb 15, 2023
Download WORM•HOLE
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