Posted February 14, 2023 by Kaydevs
Hello again, Kay here; it's been a week since the previous Devlog and teen days since i posted the game, Full Plate Harness received a lot more attention than I expected, but it also got some feedback and complains, and well, im compromised to make my game be the best it can be.
For this week, I had very little content planned to work on, as I wanted to have a bit of rest, and now I have to talk about what was added and fixed.
On Saturday I posted an update to the FPH rulebook, 0.7.6, which included:
Reapers: added Sickles and Scythes to the game, as well as gave them their own set of maneuvers; reapers got 3 unique maneuvers:
Additional maneuvers: some of the already existing weapons got new maneuvers added to their repertoire, mainly:
General fixes: made a lot of minor fixes trough the whole rulebook, mainly:
Today I posted the first update to the bestiary, version 0.2 which added:
Beasts: the wolf and bear were added to give you an idea of how fights with non-humanoid opponents can be
About what follows for Full Plate Harness:
This following week I want to make fixes to ranged weapons and the skill list.
It is already mentioned in the Development Notes at the start of the rulebook that I want to mix the skill for crossbows and marksmanship in one and that I want to separate the persuade skill into 2, speech and negotiation.
This would require a lot of smaller fixes throughout the whole rulebook and some changes to the character creation rules and the character sheet.
I also must replace the ranged weapon ranges, as the current ones are placeholders that aren't representative of the real intentions, generally being too large or too short.
I also want to fix the wording on some parts of character creation, mainly the assignation of the stat and skill array, to make it easier to understand rather than a messy clutter of numbers.
And I need to make the character sheet form fillable.
I hope I can get all those fixes done for the next week, and if I get some spare time, I might also add some new maneuvers, especially as some already existing weapon types have no exclusive maneuvers, like flails and bludgeons.
If you got all the way down here, then I have to thank you for paying attention to my devlog and ill come back next week to update you again on the progress of Full Plate Harness