Devlogs
Back to work (v0.2)
Posted February 14, 2023 by Zeke Lionhart
#update #development #changelog
Finally back to this project after a bunch of other priorities in real life and a long overdue vacation. Now that I proved I could make the core mechanic I intended, I've finished the game's GDD to settle on a vision. Also, below are a bunch of small changes I'm releasing alongside the document.
Change list:
- Cleaned the code to better allow for modular use of existing scripts;
- Simplified the way the shot's angle is handled;
- A few simple changes in color to better reflect the mood the game will have;
- Added a placeholder UI;
- Repositioned the game space to better fit with the UI;
- The cooldown system is now working;
- Limited the length of the line rendered on-click to reflect maximum bow power;
- Adjusted a couple of proportions and positions.