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NDH pre-release devlog #4

Nth Dimension[al] Hiking
A downloadable artefact for Windows, macOS, and Linux

Summary:
This week I added "occupants" (NPCs) to my level which means that I can finally start making my spaces feel alive! I also made some quality-of-life tweaks and tested my new telemetry code in the wild! Oh yeah and I added a title screen for my playtesters. Very productive this week!

I like them a lot. (I won't be showing every creature I make from now on, because I want some of them to be a surprise, but I might still show one or two that I particularly like)

I fiddled around with some other code but most of it is pretty boring and not important.

Coming Soon/Thoughts: (I'm combining these two sections because they usually overlap in some way)
More buddies! Now that I've developed the tools to make these two, I can make quite a variety of different creatures without too much new code. They're really fun to make too, because I don't need to mess around in animation programs to get them to behave the way I want.

Music! And sounds... I've been thinking lots about my soundscape recently, but I'm still not sure what direction to go in [which app to use]. Up until now I've been using BFXR to make all my sounds, and it's been great, but I don't think it'll work for all the sounds I want. That and I'm still unsure about what I should be using to make music! I haven't really made much in the way of music in the past, but I know I want to do it (at least some of it) for this project.

I'm also thinking of adding a proper title screen, with a menu and everything. As I intend to show this game at festivals and conventions etc, I don't really want to have people reading through a long list of instructions in some external document, but at the same time I feel like I want to adhere to my "no text" rule, but maybe that's silly and doesn't apply to menus. I dunnno.

Anyway that's what I'm up to atm.

Bye!

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