Posted February 14, 2023 by up2122682
This week I first began by increasing the amount of subdivisions on my ground tile a long the x and y axis, selecting faces from 21:38, 41:58... etc, to raise the faces above the outside ones to create a road and pavement look, as I initially thought this would be a good size for buildings on each tile.
I then spent some time trying to select a random number of faces in each row to extrude to help extrude a random number of faces in each row.
Hear I then changed the code to select faces better suite to the much less subdivided tile.
The tile then looked like this.
After pulling many hairs out trying to get different building generations to work and getting nowhere, I decided to try and be more productive and model a lamp post.
Here is the function that generates a lamppost, eventually it will generate many a long the streets and move them to the create positions.