Posted February 13, 2023 by Clara Vita
This is part one of many of the parkour revamp. Bugs abound.
+ added an actual kick off the wall during wallkick
-> who'd have thought that a system called "wallkicking" would feature kicking off of walls?
+ buffed wallkick speed bonus
-> now you'll go a bit faster forward when wallkicking
+ increased FOV pullback when sprinting and wallkicking
-> now you can see for fecking miles...
+ implemented boosting system
-> only useable by wallkicking while sprinting; soon to include long jumps off ledges...
- nerfed wallkick jump height
-> it was not only possible but really easy to jump off the map into an infinite gray purgatory
= KNOWN ISSUE: movement drifting
-> if you boost too many times on only one side, you start to drift to that side when moving
-> it gets worse and worse the more you repeatedly boost to the same side
-> cause currently unknown; will be fixed later
= KNOWN ISSUE: Mental stats only increase Tier every OTHER level?
-> I have no idea why, since Tier should calculate using PHYS and MENT at the same time
-> I didn't even look into this yet; it will be fixed next update
-> substats and MP calculations don't appear to be affected at all
+ added a banger of a Drawfee reference
-> im merobiba