Devlogs
12/2/2023 Optimizations!!!
Posted February 13, 2023 by oaktal
Most of these should have been obvious, but I still feel really smart for thinking of them!
Changes include:
- Refactored code, debloated :NEW() methods.
- Memoized meteor polygon generation, limited to 100 seeds.
- All objects are only affected by gravity of wormhole, player, and bullet.
- Meteors actually speed up over the length of a game now.
Files
HTML 5 497 kB
MacOS 3 MB
Linux 740 kB
Windows 981 kB
PICO-8 Cartridge 16 kB