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Optimizations and Bug Fix

Inverse Horizons
A browser Inverse Horizons made in HTML5

I fixed a bug related to Enemy damage on Normal difficulty. Previously it was using Easy difficulty damage.


I also fixed (or at least attempted to fix) the stuttering lag you could get with multiple enemies on the screen. I narrowed it down to a pathfinding issue and with some fiddling I've figured out how to remove the lag. Though if you run into any lag let me know.

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