Devlogs
The Making of Super VHS
Super VHSA downloadable hack fraud simulator for Windows, macOS, and Linux
Here's the video (1 hour 13mins):
Topics covered include:
- How the project got started, how it evolved over time, and how long it took to make
- In-game vs real life comparisons
- Bugs, functionality I couldn't figure out, and UE4 blueprints
- Why there's no screening room
- Developing accuracy in the warehouse layout
- The construction of each room, as well as the outside area
- Finding accurate references, and the 3d modelling/texturing involved in creating various props
- Hidden details you may not have noticed (but your brain did)
- Creating the music and sound effects
Here's some shorter clips:
01 - How it Started
02 - Why there's no Screening Room
03 - Hidden Details
04 - Developing Accuracy
05 - Details That Nearly Drove me Insane
06 - Rob Schrab and Starcadian VHS Tapes
07 - Snow Music
I'm not a professional gamedev so there's probably lots I got wrong or am not clear about. Thanks to everyone who played and for all the nice comments!
Let me know if you have any other questions!