Posted February 11, 2023 by Nameless Designer
Hello there, to anyone who is reading this post. As you will have seen I have recently released a rules light sci-fi rpg game and wanted to post a few words about its background and design.
Having worked on the Heroes of Adventure game system for the last couple of years, I wanted to take a creative break from this system (for a little while) and do something different. The sci-fi genre has always been of interest to me and I had the seed of an idea for a 4X (explore, expand, exploit, exterminate) type game using influences from things like Classic Traveller (rpg), Aliens (film) and X-Com (video game).
This also gave me a chance to re-use the Heroes of Adventure game 'engine' and to rationalise and refine this further and test some ideas which I could re-use in the future. I also wanted to try out a completely different art style aswell.
Conscious of the size and amount of effort my previous project took (3x 64 page books plus supplements!) I set myself a target of producing a small zine and release this as part of ZineMonth. This would help focus my efforts on producing a minimum viable product (MVP) within this time period which I could build upon later. It took me about 4 weekends to build this from scratch although I already had a system I could adopt.
In terms of the key features I've put together:
A few areas I had to make compromises or cut features:
In terms of rationalising the Heroes of Adventure game 'engine' I made the following changes:
Overall, I'm pretty pleased with how this came out although no doubt there will need to be a few tweaks and changes as I start to hear feedback now that it has been released publicly.
* On the subject of art, I appreciate there are mixed views over the use of AI generated art. From my personal perspective I consider myself a 'hobby' designer who operates on a budget of zero and releases content for free so these sort of tools gives me the ability to generate artwork for my projects and improve the presentation overall.