Posted February 11, 2023 by repix
+ Added new tile: Weak Wall (explodes into pieces)
+ Added new item: Dynamite (Press MMB/G to throw)
+ Added in armor graphics for stat boost animations
+ Added explosive damage (Enemies currently use the old placeholder system, so only the player is affected by this distance system)
+ Added bow sounds
+ Added character limb graphics for when you get blown up.. This also counts for enemies.
+ Added new shadow system in secret rooms
* Upgrade menu descriptions have been readjusted
* Upgrade menu item graphics updated slightly
* Tiles have been reduced in size by 1 (2x2) pixels
* Scout throwing attack has been made interruptable
* Automatic tile jumping reduced by pixels mentioned above
* Entire map has seen a makeover
* Heartbeat sound now starts at 15% health rather than 35%
- Fixed bow firing the arrow at the wrong coordinates when facing left
- Fixed a bug where the bow would only knockback enemies to the right
- Fixed camera sticking to animations away from the player
- Fixed swords with and above bronze upgrades playing the melee sound twice
- Fixed string having the wrong sprite origin