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February update - lots of work!

PENITENCE
A downloadable game

Well hello!

Yes, I know it's mid-month, but it's been a while since the last big update so... "Go, bullet-points, Go!" :D

  • Created a level zero, which is the loading level - detects the last scene you were in, loads it in the background and displays some lovely environment cameras behind the front end menu
  • Oh yes, properly set up a front end menu too (Start and Quit work, no Settings screen yet)
  • Changed the player controller from the Top Down Engine one to the old Unity third person character one because of a really odd issue that kept rotating my character when I didn't want it to - this involved changes to the camera target and other stuff too, which I won't go into detail about as it was a right headache, but it's done and working
  • Updated all three demo scenes to work with the new player prefab (had to re-link all dialogues, cutscenes, and various other references to the new prefab) - as a side note, I should probably make a lot of these global, or create a single reference when the scene loads and use that instead if linking directly each time, but hey,  it works for now.

So, as you can see I've been churning through quite a few key elements - the computer terminal was the biggest task, as that's tied to unlocking doors and activating the exit, and requires a passcode which you find somewhere else. Glad that's done.

What's left to do then? Well, take a look at my Trello!

Only really a few big ticket items in there, especially adding save/load (which I might not even do for the demo as it's so short) and doing a full audio implementation pass. The rest is just some smaller UI logic stuff and a bit of tidy-up.

So overall, PENITENCE is in a good place right now!

Tony.

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