Posted September 16, 2018 by GaldorStudios
Empyrean Frontier Full Release
Empyrean Frontier has officially left early access! I want to first say thank you to everyone who played and supported the early access release. It's been a long hard road to this point, but we're finally here. I hope you will all be able to enjoy playing Empyrean Frontier.
Version 1.0 features:
6 stage campaign which includes:
-----
-----
10 Update Patch Notes:
-added final boss encounter
-updated remaining corporate faction portraits
-modified difficulty settings for better playability and fleet scaling on all difficulty levels
-added campaign
completion achievements
----------------------
Patch 1.01 Notes:
Additional Save/Load Games
This patch adds the ability to save/load skirmish games and to manually save/load multiple campaign save files.
This update also adds shift click functionality for building 5x of the given unit type. Right clicking on a unit production button now also removes the last 1 (or 5 if shift is pressed) in the build queue.
I've also made some adjustments to campaign difficulty and added new lower resolution textures for some of the larger texture files which should hopefully help players with lower system specs.
-added saving and loading functionality with a new menu
-added shift click functionality for unit production
-union fighter shipyards and flagship fighter shipyards can now be given build orders at the same time
-enemy units in easy campaigns now have a 30% damage debuff (this is limited to units added at the start of the battle, not units built later on)
-increased the amount of after battle salvaged ore and credits for easy (1.5x to 2x) and normal (1.25x to 1.5x) difficulties
-tradeships will now find new target stations if their old target was destroyed
-added texture quality toggle in the options menu which can be set to load lower resolution textures for some objects