Posted February 09, 2023 by kindeyegames
Added morp target animation support. No ACEs added, if path 'weights' exist in the animation channels along with morph targets for the meshes, morph target animation will be used. This is typically used for dynamic changes to a model (like facial expressions, a chest bursting open, etc.)
Some tech details here:
https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTuto...
Examples of morph target animation: