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Devlogs

Unreal, greyboxing, remaking the game

DONT GET CAUGHT
A browser game made in HTML5

What started out as working on "porting" this game to Unreal Engine ended up being a major endeavor in taking a hacksaw to all the game systems and rebuilding the game from scratch. The core teleportation systems are functional now. Been working on enemy AI that has broken introduced a few bugs, so I've disabled all the gameplay systems for now.

On another note, I have started greyboxing a new play sandbox. When compared to the Unity build, the proportions are off, the space looks larger but for the purposes of this build I am working with an environment with a lot of verticality. 

I uploaded a video of the current greybox to YouTube.