Posted February 08, 2023 by BoaNeo
V1.2.23
This is a *major* update - So much so that I was tempted to call it "Master of Puppets 2". The focal point is the next 8 chapters of "The Signal", but with it comes a number of tweaks, gameplay adjustments and changes:
The Signal
Second part of "The Signal", all 8 chapters of it, is now available free of charge, and it has a lot more nuance to it than any previous map. There are doors and bridges, buildings and machinery. Oh, and it's hard. Like proper difficult. Most of the maps are all about finding the right approach, so don't despair if you don't succeed at first attempt.
New Map Structure
The single biggest change is the complexity of the game maps which now supports interior as well as exterior tiles as well as walls that sit on the edges between tiles. This has some obvious visual implications and some (maybe?) less obvious strategic implications:
The new map structure also supports triggers so the campaign now has maps where you need to activate machinery or open doors (some of which requires specific keys to be carried by the Mechs).
Line of Sight
I have changed line of sight so that it now considers partial cover. This is indicated with a shield icon on the tiles during an attack, and the provided cover can be either 25%, 50% or 75% (in addition to 0% and 100%, obviously). Damage is reduced by that same amount.
Enemy Logic
I have done a ton of tweaks to the enemy logic, to the point where I was actually concerned that it had become too good. It will now do a much better job at avoiding dangerous locations and will try to force you into positions where you need to make sacrifices. I think it's more fun this way, but do let me know if it's still too easy :)
Gameplay Changes
Quality of Life Changes
General Bug Fixes