Devlogs
2/8 - Room 4
2/8 - Chamber 3
- Same interior as previous chambers.
- Punks must avoid pit trap on entering (AGIL STAT CHECK) or fall in and suffer 2d4 VIG HP DMG from crystallized seaweed spikes. Even if party avoids DMG, must spend 1 CR getting out of pit. Lyppengush Sage wins INITIATIVE if Punks fall in pit.
- 1 Lyppengush Sage (MT-W) guards west door—has key to Chamber 4.