Posted September 15, 2018 by Joey T. aka 'Geddon
This version includes all changes made for the full v1.0.0.4 release thus far.
Due to school projects, not sure how much time I'll be able to work on this game in the coming months. I've set deadlines for myself for the remaining 1.0.0.4 tasks, and I'll try to make them, but hard to say if I will.
So that's why I'm pushing this intermediate release, because it has a lot of Quality-of-Life changes to the game and I want that to be playable over v1.0.0.3. Don't worry, I'll still be developing this project further, just at a slightly slower pace until winter.
Full Changelog:
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1.0.0.4a (Intermediate Release):
- Movement physics corrected; no more spongey jumping, falling through platforms while attacking/taking damage, or getting stuck
- Damage fly-text added to indicate exactly how much damage is dealt to enemies
- Revamped health system; HP drain & regen are more clear to player
- Pause screen added; put the action on hold whenever you need by pressing Enter key
- Fullscreen now toggleable in all cases; still uses F11 key
- Adjusted Hotdogman attack timer so he should no longer face player the first time he attacks
- Ketchup blasts now get destroyed by terrain; no more following the player forever
- Boss meatballs retain damage taken while falling to the ground