Devlogs
Hello There!
Posted February 07, 2023 by MunchDuster123
#Ambient Occlusion #Post Processing #Visual Improvements #Bug fixes
Previous update:
- New map (pre-Alpha): Village Map (original name: Town Map)
- Much better lighting, materials and post processing
- Created a base Main Menu
- Minor weapon improvements
- UI update, now longer just placeholder UI (still could be improved tho)
Current update:
Main fixes:
- Airport map loads
- Airport map lighting loads correctly
Other fixes:
- Gun clipping in walls (visual only)
- Grenades double throwing (I think)
New stuff:
- Ambient Occlusion! (Baked), this is makes a HUGE performance increase (x2 - x4 FPS)!
- New Main Menu background area
- New Airport map section (empty for now)
- Depth Of Field! (focusing on what you're looking at, blurs background)
Stuff on the way:
- Better baked lighting
- New zombie type: Large Lad
- New gun
- Modular gun system (pre-Alpha)
- Revamp Village Map with more detailed walls, doors, windows and props
- New map? :)
- Movement system improvements
- Add stuff to empty section in Airport Map
You got to the end, have a lollipop as a reward. 🍭