Devlogs
v0.2.5
- Created Spawned Event
- Created latestSpawnedObject
- Improved Pooling System!
- Before spawn US checks if the pool is being used and if it was created (prevent errors if a pool is created during gameplay)
- Before get next object in pool, check if the pool still exists
- Fixed errors at the pooling system if a pool object was destroyed
- If for some reason US is using pooling and poolMaxSize < poolSize we set poolMaxSize to poolSize + 1 to prevent errors
- PoolObject script (for now it just alert the player that the object was destroyed)
- Added Center as a screen based SpawnPoint
- Changed namespace from UltimateSpawner to UltimateSpawnerSystem
- Added help link
- US now count spawns
- Fixed errors caused by UltimateLog and USSetup.cs on build process
- Improved gizmos to work with custom position
- Created another vector3 to use with screenbased cases
Known bugs:
For some reason screen-based spawnpoints aren't working on mobile (solved)