Devlogs
First Update
Posted February 11, 2023 by Sam
#Update
The first update is here! It may be pretty early for one but I can't seem to put this game down. I've worked on a bunch of different things which you can find in the list below.
FIXES:
- Reduced landing frames for both normal and fast fall
- Reduced the amount of time you have to release the jump button in order to short hop
- Made it so you can't change directions mid-dash (it strangely only occurred when you dashed right while grounded)
- Narwubs are able to jump better
- Optimized particles a bit by making them only appear around your screen instead of appearing in massive spawning zones
CHANGES and ADDITIONS:
- Increased Player movement speed
- Reworked the jump
- Removed the jumpsquat
- Changed death text. Sorry, there's important lore now.
- Added a death animation to the Player and Narwub
- Narwubs are able to tell if there's a pit in front of them
- Added a new metal biome that comes with new particles, tiles and level design
- Added Wallblobs, red critters that crawl around the edges of platforms (they're not really blobs but that's the name they started with and I don't feel like changing it)
- Added some interesting characters- no dialogue yet
- You can hurt enemies with your dash
- Remade the title on the main menu
- Made the area design less random and easier to navigate
- Added controller support, still under testing
- New cover image by Sid Sagraves on artstation
- Probably some other things I'm forgetting
OTHER:
I'm happy to say I have all the foundations in place to build a proper universe for this game to take place in! I've never been good at worldbuilding but I think I can make something really neat involving the Silver Star and entities called Moons, which is what the ghost character is. Definitely leaning more towards a space odyssey for the story but there's still plenty to explore. Psychological horror isn't out of the picture ;)
In the next update I'm planning on adding some actual progression. At the very least I want defined areas to explore and the ability to travel to new ones, plus important stuff like NPC dialogue and new enemies of course.