Devlogs
2/2 - Room 5
2/2 - Tunnels
- Punks can easily dock/anchor boat.
- Tunnel is somewhat lit at entrance due to crystal lake reflections, but remains dark until party reaches Room 6 or 7.
- Cavern mouth and tunnel appx. 20 ft. wide and 15 ft. high.
- Nullen Eels guard tunnels.
- Nullen Eels (MT-A). Same as those encountered on lake. Innate darkvision.
- Punk penalties of -/+ 2 FIGHTING ROLL/SPELL CHECK if they fight without light source.
- If light source is an eel head, then Nullen Eels become enraged and gain +1 FIGHTING ROLL.