Posted February 01, 2023 by Arc Games
Finally got to a point where I can share a very, very, VERY rough version of the game for testing. I'm trying out different level sizes and player movement to see what feels the best. Leaning towards the bigger ones right now.
Next is working on some ranged enemies to force the player into a more aggressive style of play. Right now when testing, I mainly use the grapple as a defensive tool to escape, so I want to experiment with things that can make the grapple more offensive.