Posted February 01, 2023 by trlatimer
This update contains major changes such as a village rework, sounds, custom interactions, and optimizations. I had to redesign the village due to scale issues compared to the VR player. I also added some custom interaction with the forge where you can now place ore into the fire and it will turn into an ingot! It may not be the most realistic but it is progress! I also spent a lot of time experimenting with lighting and shadows and implementing various methods of optimization. The detailed change log is below:
* Initial prototype build for public use
* Generated initial builds for Oculus Rift, Quest, and OpenXR
* Keep and village environments mostly built out for testing
* Chair, food, cups, and other items available for interaction
* Sockets for chairs and table tops within keep
* Usabe doors on keep
* Player can walk around the scene
* Player can choose between teleportation and smooth locomotion
* Player can choose between snap and smooth turning