Devlogs
UPDATE 0.7.6!
⚠️ Due to the large number of changes in this version, it is not backwards compatible with older saves.
v0.7.6 Release notes:
What's new?
- All enemies how have 10-15 moves they can learn by leveling up.
- There are now 11 moves for each type, not counting signature moves
- Each type now has 2 status effects associated with it
- The player character learns a few new moves by leveling up
- Orbs now give you different moves when equipped
- Enemies have sets of weaknesses and resistances based on the kind of enemy they are (natural/organic, manmade, supernatural, or mythical) as well as their associated type (fire, earth, toxic, dark, etc)
- Fully animated (placeholder) player back sprites
Fixes & updates:
- NEW CONTROLS
- WASD movement (in addition to arrows), X now jumps, Q now opens the menu, E now switches weapons
- The warehouse and factory now put you out in front of their exits.
- Adjusted player character stats to be a little bit higher
- Tweaked some enemy stats
- Enemies will wait for you to be done with a menu before attacking
- Addressed an issue that would cause extreme lag when exiting into the outdoors