Posted September 13, 2018 by Checkmaty
Update - September 12th, 2018
Various changes to core gameplay systems in order to make the game less punishing for players.
Biggest change comes from the heroes now being a separate unit instead of being attached to another unit. This prevents the jarring "sudden death" of heroes when the unit they are attached to dies.
Incompatible saves:
Saved games from previous versions are incompatible and cannot be continued.
v0.82 Change log:
-Added post processing effect "Bloom". Can be toggled on or off in the options.
-Added key to reset tactical camera to default rotation and zoom.
-Removed retreating and stage completed intervals from the game.
-Rewards can now be claimed on defeat.
-Production for various buildings can now be toggled on or off.
-Units can now gain experience and veterancy. Veterancy increases attack damage and damage resistance.
-Heroes are now separate units and are not attached to a unit anymore. They can be hired from the Tavern for gold and ale.
-Greatly increased health of all heroes.
-Negative gold income does not subtract from gold anymore during attack waves.
-New neutral camp "Grove". Defended by Treants.
-New enemy unit "Ghouls".
-Housing now cost 0 gold. Increased wood cost from 10 to 20.
-Starting wood increased from 130 to 150
-Iron Mine upkeep increased from 8 to 10.
-Armor Smithy upkeep increased from 10 to 15.
-Increased Ballista Tower damage from 30 to 45.
-Fixed issue with invaders sometimes not moving in to attack the town.