Devlogs
1.2 Balancing update
Balance update
A lot of reviews pointed out that some levels were too hard and way too fast for them. After some checks I change the difficulty a bit for some levels, full details below.
Changes:
- Buffed hard movement speed, 35% movement speed reduction instead of 45%
- Level 1: Increase load time
- Level 2: Increase load time and activation time
- Level 4: Reduce display time
- Level 5: Increase reaction time and load time
- Level 6: Increase activation time, reaction time and load time
- Level 8: Increase activation time and reaction time
- Level 9: Increase reaction time and activation time
- Level 12: Increase activation time
- Level 13: Increase activation time
- Level 15: Reduce block rotation speed
- Level 16: Increase activation time and reduced blue laser angle shift
Bug fixes:
- Fixed two achievements not showing up at all
- Fixed one achievement showing up too early
- Fixed second mode not showing up
- Fixed a missing laser block in level 12
- Fixed sound saturation when multiple blue lasers were shot
Thanks for playing the game and the prototype!