Posted January 30, 2023 by Tamas Muszbek
Another level added to the story.
Gameplay-wise I introduced friendly AI behavior that can fight enemies, and horse riding, though both have minimal use here.
In the level design I tried my best to avoid invisible walls, and instead use "organic" elements to limit the map, though at the open battlefield I couldn't help it.
This is a part of the story where major spoilers start compared to the previous chapters, so again, please play in order.