Devlogs
Patch V1.0.3: QoL, Major Bugfixes and Balancing
Posted January 30, 2023 by Leko
QoL Features / Minor Adjustments:
- All options now save upon quitting the game
- Collected prisms now appear as "ghost" versions, and can be recollected (with no reward)
- Collecting a prism that doesn't relocate you far now skips the relocation animation
- "Rooms until next section:" text now reads "Rooms until end:" when past the beginning of the last section
- "Chloroflyp" achievement icon changed
- New playtester credited
Bug Fixes:
- Fixed bug where dying before reaching a checkpoint in stage 5 tinted would respawn you in the wrong room or crash the game
- Fixed bug where conveyor orientation could be changed upon respawn by hitting a switch and then going in and out of a room with an activated checkpoint
- Fixed bug where "Rooms until end:" text did not display in tinted practice mode
- Fixed sprite layering issue where the view mode prompt would be obscured by rule screens
- Fixed sprite layering issue where stage decorations would appear on top of stage objects
- Fixed bug where flip marker would not go through a portal if the player was flipped
- Fixed possible memory leak that occured when pausing the game
- Fixed bug where touching a gravity pad on the ceiling would trigger the sound effect
- Fixed bug where, when menu transitioning, a tiny portion of the screen would not be covered by the transition effect
- Fixed bug where the black bar effect underneath certain text would not cover the entire area it was supposed to
Balancing:
- Level balancing on stages 2, 4 and 6, as well as tinted stages 1, 2, 3, and 4