Posted January 29, 2023 by Darkglass Studios
The following changes were mad from community feedback and playtesting:
WIMP: Flash LMG, Confidence, Expensive Guns
Liquidators: Pursuit, Study Movements, Scarecrow
Added Swarm Form art
Parcae: Spatial Tearer
Attack Action Flowchart (P. 17): Crit damage
Grunts: Now trigger on kill/death abilities
Elites: Clarified extra turn
Deadly: Clarified extra turn and can multi-template
Added Deadly Terrain: A type of Terrain where entering the space or ending your turn there will cause a d6 check where on a 3- causes a loss of a Fighting Spirit bar, if this reduces a character’s Fighting Spirit to 0 then they are defeated. Exceptions may exist e.g Deadly Terrain that represents a great fall into an abyss and characters with flight are immune to it.
Parcae: Slipstream Anchor
Gravitas: Wormgrave, Weight of Sin
Changed Branches and Doctrines to Archetype/Class for clarity
Dangerous Terrain defaults to 4, but can be specified to a different damage value
Changed values of many Dangerous Terrain abilities to deal default damage if less than 4
Eye of Horus: now specifies all abilities/traits/stat block
Immortal: Flash Thrower
Ulfhednar: Quadbore Scattergun
Voi Chien: Strider Mech Suit, Bombard Mechanized Artillery, Panopticon