Posted January 28, 2023 by Andonome
#ttrpg
A revelation hit me, and combat had to change.
Awful, demonic, arduous combat systems go like this:
Rolling to defend is an easy fix - just reduce the Target Number to attack by the enemy’s defence. But we still have so much waste:
With that in mind, and overhaul began. The crux is this: when you miss an attack, you receive damage. If the enemy attacks, you don’t ‘dodge’ - you deal damage.
This required a major overhaul of movement mechanics, the initiative system, knacks, manoeuvres, and reprogramming those stat-blocks. But the results are worth it; playtesting has shown the system works very fast indeed.
More updates are coming, as I’ll be playtesting more over the coming month.
And of course, it’s an open-source project, so if you have a game, do tell me how it went.