Posted January 28, 2023 by James "Kanto" Burton
#tutorial
Howllo everyone! Do you want your own character competing in this tournament of gluttony? Well, I made this very easy to do and all you need to do is follow 4 steps! :D
STEP 1: Folder Location!
Run the game once to create the "Characters" folder that will be in the location described below:
STEP 2: The Art!
For the main character asset, you will need:
You can add a custom icon, which needs to be a 64x64 portrait with the naming convention "blah_blah" as the program recognizes 2 words separated by an underscore is meant to be the icon. The "blah"s can be any words, but you need AT LEAST 1 character on each side of the underscore for this to work!
STEP 3: Adding the Character!
Place all the assets you created in Step 2 into a folder. Place that folder in the "Characters" folder you found in Step 1. Name the folder with the convention "[Scalar]_[Name]" where [Scalar] is the value that the frames are scaled at and [Name] is the Name of the character we will see in the game! The Scalar allows you to use very small sprites and scale them up so that they can be more visible. I suggest keeping the scalar to a power of 2 (1,2,4,8) when using this, otherwise you may get graphical errors. You may also need to readjust the scalar if the sprite size isn't quite fitting right.
Below is an example of how the structure looks like when adding my test character Tyler into the path
STEP 4: Have Fun!
That's all you need to do to add your own characters! I hope to see a bunch of your characters added to the game soon! And if you wish for your character to be officially added, just ask nicely and send me the files, I don't mind occasionally updating this game with your characters.
Thank you for your time and interest, have a nice, fun, and wonderful day! :3