Devlogs
Game Pre-Alpha Version 0.0.25
Posted September 11, 2018 by TWings
There have been 2 new versions since my last devlog entry. I've delayed posting to give me some time to upload the demo's update first. So back to those two update, I've been doing a lot of playtesting lately to adjust stuff and hunt down bugs. Here's what have been done so far :
Pre-Alpha V0.0.25
- SYSTEM :
- Platform update (game runs more smoothly).
- DATABASE :
- The theft skill is now only usable once on each enemy.
- 2 skill updates.
- 1 new skill.
- Reduced ingredients cost for materials craft.
- 7 enemy updates.
- EVENTS :
- Various texts corrections and updates.
- Changed Minuit's location in HQ.
- BATTLE :
- Updated level of passive members for Tactical Battles.
- BUGS :
- It was possible to get on top of Arbora's watchtower from behind.
- Characters using relics had twice the "special power" command.
- Spending a night in the first inn after leaving was bringing back to a previous event.
- Baltazar was not showing (when enabled) in tactical battles.
Pre-Alpha V0.0.24
- DATABASE :
- The castle repair list now gives the list of required materials.
- EVENTS :
- Various texts corrections and updates.
- The first forest entrance guard now moves more smoothly.
- 1 CS update.
- Decreased price of first castle repair.
- BATTLE :
- Updated level of passive members for Tactical Battles.
- BUGS :
- The walls next to the male hero's house exit were bugged.
- There was a small bug on one of the hero's cellar wall.
- The save and craft tutorials weren't properly logged.
- The save option was enabled everywhere..
- The rooms of the first inn were unreachable.
- Corrected first weapon shop tileset.
- There was a visual bug on some of the second town background trees.
- Characters could go into some of the towns and forests treewalls.
- It was possible to use all 4 party members in duel fights.
- Corrected ruined castle 1st floor tileset.
- Some enemies skills were wrongly considered standard attacks.