Posted January 25, 2023 by CrimsonBlackGames
Since my last update I have learned some things about post-processing. With that in mind, I have now applied bloom and changed a few things.
The black background plane is now gone... And I have added bloom!
Enemy explosion particles are now meshes (cubes) and are affected by post processing! (less particles are created to compensate)
Fixed an issue with the snip snagging on a particular direction while playing with a controller.
The fonts used have been updated. Expect a much cleaner look from the HUD and other Text related objects.