Devlogs
v3.2.3 Update
-- Adjustments --
- Changed the order of the generation phases, now the extra hallways generate FIRST, then comes the rooms
- Items Floating Animation is now synchronized
- Plots won't create specific spots for the rooms anymore, now the rooms themselves find their own spots (this optimizes faculty generation)
- If a disconnected hallway is detected, if containing dead ends, will force connect with the rest of the map
- Plots that overlap long hallways will also be marked as "Outside Plots", this will help the field trip room to spawn properly
- Elevators will now only spawn in the border of the map (not literally in the border, but in the hallways that resembles it)
- Removed generator feature to delete random dead ends
-- Bug Fixes --
- If one item was picked up in a tile with 2 of them, sometimes, the map would hide the item icon earlier
- Whirpool sucking noise was playing even if pausing
- Fixed a glitch involving generating extra hallway
- Fixed a glitch that sometimes could make rooms fail to spawn doors is suitable spots