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Devlogs

Moonauts Demo Devlog 1

Moonauts Demo
A downloadable game

Day 1:
07/01/2023
Started over again from previous idea. Still harvesting plants in space, but a simpler art style and top-down now instead.

Quicky added hoe-ing, planting and watering mechanics.

Implemented a word-less tutorial. First it prompts you to move (WASD), at which point a postbox-asteroid attaches itself to your asteroid. Going to it gives you some seeds. After you plant some, the asteroid containing your rocket arrives. You can enter it and fly around!

Day 2:
08/01/2023

Added pick up-able seeds and 4 stage-growing sprites for the plants (twirly melons?).

Added several different seed variants (just hue-shifted version of the first seed for now). They're all pick up-able and go to their respective slots in your inventory. Oh yeah:
Added a simple inventory to the top left of the screen.

Day 3:
09/01/2023

Considered adding customisable facial features such as eyes. <-- will revisit this at a later date!

Current build ^

Added a tiny intro scene of the rocket crashing and release the tech demo, minute before the deadline! Phew!

Day 5:
11/01/2023
Added diagonal movement
Adjusted plant hitbox to avoid "double-harvesting" glitch
Added jetpack mechanic:

Added fuel gauage and icons to switch between "explore" and "farming" modes!
Added parts flying in different directions in the crashing intro cutscene:
(You'll have to hunt them all down!)

I'm struggling a mite with working out the direction of the game so the next dev log update might take a little longer to appear (and the game might look a little different too!)

(Features not in live version yet)

Quick Update:
17/01/2023
I've started a new project file 'cos the old one was fiddly and coded really poorly for goals I have for the game now. I don't have any of the old mechanics in yet, just working on world-generation stuffs!

Quick Update:
19/01/2023

I've tried a few ways to generate the world including one that's windy and random.. but I think (at least for now) I'll keep it in a grid.. and I think each "island" can be a different biome too?

I took a little break from working on world gen and decided to add some more character customisations! There are like 8 extra ones now!

After mostly starting from scratch here is a list of things I've improved:
*Added diagonal movement
*Removed ship attachments
*Plants overlay the character better now
*Fixed double-harvest glitch *Attachment parts were a slightly different coloured, fixed!
*Plants have a slight movement animation now *Added new attachments and adjusted some of the available hues too!
*Zoom in-out buttons added

Other additions:
*Plants have animations and wiggle as well as blow in the wind.
*I redrew the cat ears customisation
*Player shadow re-implemented (much easier now that I don't have the jetpack in the game anymore) (Yes I realise the "explore" icon is still a jetpack, I will change that at some point!)
*You can zoom in and out with PgUp & PgDn as well as with the mouse wheel.

Wow:
This is really starting to feel like a game now! I'll hopefully be able to have a demo version available for you guys at some point.. and I'll probably switch the dev log from the LD (test) version to the full (demo) version of the game.

Update:
22/01/2023

There isn't a playable post-jam version yet. When there is it'll be right here: https://tweekstudios.itch.io/moon-harvest-demo

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