Posted January 22, 2023 by Mixer-1
Hi guys its Rhys here, for our second prototypes we had to take the idea from our first devlog and warp it till it became a corrupted version of itself, this one really required outside the box thinking to come up with.
Kate cleverly decided to completely invert the controls that she used in her first prototype and inverted them. This way she could see which set of controls people preferred. She also added a pit of doom in the middle of the stage for the added difficulty.
I was a lot less thoughtful when designing my prototype. Instead of having control over what you picked up and where it went, you could only choose the what this time. Clicking an object would shift it to a new randomized spot on the stage.