Devlogs
Hotfix 6
My kingdom for a solution to variables randomly becoming null for no reason.
The wall of text:
- Some more small changes to the UI, the most major of which being that larger numbers have commas now.
- Fixed the Ydata Bead's level 2 ability causing an error and not working properly.
- Enemies should no longer be capable of regenerating CRG above their cap.
- Fixed the Kitsune Leader/ Takako using her Fox Fire skill even when she doesn't have enough CRG to do so.
- Made is so that buffs that activate on battle entry such as the Kitsune's omniboost will actually fill in the difference they create in HP, ζP and STAM.
- Changed/ Nerfed? Wolfgirls so that the above change doesn't affect them.
- Fixed a logical error with the Wolfgirl passive effect that made certain defense upgrades like Steel Abs II and III useless.
- Actually added the Slime race's split function to gain STAT EXP out of battle.
- Fixed the Cowgirl race's PP size not scaling properly.
- Disabled/ Changed a few more of the INT based things that Cowgirls aren't supposed to be able to do.
- Made it clear in the combo sheet that the Cowgirl's Calcium Blast can subsidize for Magic Bolt.
- Fixed a logical error in the code for regeneration so it should properly have a minimum value of 1 now. This affected certain edge cases where the regen percentage is just too low for the game to care so it's as if you don't have any regen at all.
- Fixed a display issue with Steel Abs III.
- Fixed Rapid Kick being broken.
- Made it so that the quest GOLD rewards display properly for Humans on hopefully all quests in the game.
- Fixed the Oni character creation page having 2 outfit selections.
- Actually added a refill function to the Oni's Gourd. It should refill after every battle and after every full heal.