Devlogs
Update 0.4.0.2 released
Hey guys, update 0.4.0.2 has been released! Aside from the game's rebranding to Megaman Zero Online LEGACY, this update brings to the table a few bugfixes, QOL features, and minor balance changes based on the community's recent feedback. This is a mandatory update for online play. Changes are as follows:
- Rebranded the game to Megaman Zero Online LEGACY.
- Discord Rich Presence can now be disabled by setting "DisableRichPresence" to 1 in options.txt.
- Added a "TOP" counter in the top-left corner right below the "GOAL" counter which displays the score of the leading player.
- Zero: Triple slash damage nerfed from 2-2-3 to 1-2-3
- Zero: Tenshouzan now has a 1s cooldown.
- Zero: Hyougetsujin now has a 0.75s cooldown.
- Harp: Triple slash damage nerfed from 2-2-3 to 2-2-2
- Harp: Triple slash projectile no longer flinches
- Harp: Added a flinch hitbox to the triple slash's 3rd hit that comes out right after the projectile is released
- Bugfix: If the host closes a completed match, players who didn't leave yet will not receive a network error.
- Bugfix: Attempted to once again fix the instant "you lose" screen bug.
- Bugfix: Fixed Zero afterimages from also appearing at the location of other Zeroes.
- Bugfix: Pressing ESC while typing in chat no longer disconnects if the match ended.
- Bugfix: Fixed regular map BGM from playing after a short while when joining a match that already ended.
- Bugfix: Fixed bugs where taunting would affect and be affected by the animation of other players with the same character. As a side effect, this also fixes various bugs tied to Zero's respawn animation.
- Bugfix: Players outside the resistroof towers can no longer be hit by players attacking from inside the towers.
- Bugfix: Fixed certain Bluewing error messages that would pop up on the title screen.