Posted January 18, 2023 by Marcotte173
I ended up having to pull out of the last Game jam as life got very hectic.
On the bright side, I've added quite a bit since the last jam.
There are now rudimentary controls to the action. (There is the ability to fully take over a player but i'm not sure if that won't be used for an entirely different mode of play)
Since the current online version:
- Players can now place flags and tell some or all characters to run to the flags.
- Players can tell healers to stop healing, dps to stop dpsing, or anyone to stop acting altogether
- 2 Proper tutorial bosses have been designed and implemented. 2 more are on the way to make the first proper dungeon that should feel like the game is supposed to feel
- A ton of behind the scenes adjustments to make new arenas/bosses/abilities easier to build in the future
- As always, an assortment of bug fixes and UI upgrades. Still terrible art.
On Board for THIS game jam:
- Finish code where players can focus DPS/Healing/Tanking on player selected targets.
- Finish code where players can tell characters to stop MOVING but otherwise continue acting
- Finish the two tutorial bosses.
- Add about 5 more pieces of gear to round out the first dungeon.
- Balance and polish.
When that is done, I will upload everything to be played. The current uploaded version does not have the new changes, as there are a lot of exposed wires in that build. I'll tuck everything away for the next upload