Devlogs
Update! QoL, auto-fire improvements, relic fixes
Hey all,
Here are the changes:
- Ascension Reactor is now generated at item level 90.
- Reliquary Diode item now sets relic level to your current spaceship level.
- Auto-fire is now toggled by holding [Control] + pressing an ability key.
- Auto-fire status is now saved between missions and game sessions.
- UI now indicates which abilities are on auto-fire.
- Added information about auto-fire to the manual.
- XP is now distributed faster (A.K.A. XP bar now fills faster).
- Gaining over 10 million XP in a mission will no longer cause lag + it is distributed instantly.
- 3 inventory pages are now the new default.
- Node + Strike attack visual effect has been toned down.
- Fixed: Pause menu 'controller cursor' was not usable.
- Fixed: Broken Infinity UI shows "NaN".
- Fixed: Setting instance severity via Infinity Instances increases altered part chances globally.
- Fixed: Entering New Game+ via Time Rift mission does not reset instance severity.
- Fixed: Mission overview shows incorrect difficulty rewards when viewing a story mission.
- Fixed: Alloy container ether/armor on kill boost was not updated when the container was removed.
I have also added a bunch of new character avatar optimization options!
See the new possible avatars above - there are many more combinations, of course.
(Avatar can be changed at any time via settings, no need to start a new game!)
It's a small thing, but I wanted to add something new for long-time buyers.
Anyway, thank you very much for everything and...
Until next time!