Posted January 18, 2023 by Razorsx
To this:
All this does is check to see if you are a derived actor of Cube Grab and if true carry on as is.
Next I did some modifications to the Grab Actor
This checks if climbing is True if yes, I cast to the Pawn to get a reference of the motion controllers by also using get Owner and then I set the climbing hand to be self which in turn only allows one hand to climb at once as it should switch.
Lastly, I modified the release actor to reset the is climbing variable when released by making it false.