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Advent Update Three!

Sap: School Days
A downloadable game

Advent Day Three!

What is it?  It's a load of new cards and a conceptual roadmap:

  • Several new plants and even a plant based tech-tree, whatever that means
  • The first of the plastic genus cards, including a generator, light-bulb, and a skimmer
  • A few hidden combo cards ???

What is a conceptual roadmap?  A slurry of quantum ideas that describes something between the state this game will be at for 1.0 and where I would love to take it after that.   Big rock items:

  • Refined ecological balancing 
  • More capable and nuanced AI
  • Biological systems
  • More cards (esp. in plant and bug categories)
  • Cards separated into card packs, for a better difficulty curve
  • Tons more card interactions
  • Seeded runs
  • And finally, any relevant community feedback

 Questions comments concerns?  Just post them here, as by now I'm certain you all know I'd love to hear from you.  With the three advent days over I'll be returning to the usual update process - and with that, see you all on Friday!

Eli

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