Posted January 17, 2023 by goverment name
This will mark the 1/2 point of the GameJam and this log commemorates the current Build.40 as the the Beta release, with the first display of multiple endings and achievements. The skeleton of the complete worker story path in this demo is complete, with only work to be done on the Snakes and Ladders story-line :
The story of Metropolis has been told in this homage as your play thorough can be divided into the thinker or worker path
As you play in the work path, you must work to pay rent while facing the constant barrage of fee's and taxes the Urbanity life style levees against it's working class.
Can you earn enough to pay of your rent twice to make it up the electric lift or will your subterranean metro jams leave you out of cash.
Known Bugs:
ToDo and Wrap:
Moved all Dev Logs from Game to This Dev Log to clean up and focus on release.
As of now Game is fully playable and has more to be completed in remainder of the Game Jam, ~ 1 week of work can be committed at this time before submission .
Main Goals that remain:
~~~First 1/2 of game jam Notes:~~~~~
~~~~~ 1/16 Update: Build 40
1/14 Update: Build 39 "Due to high demand on our systems, previous conversations are temporarily unavailable"
Over the last few days have not been too active except in thinking and seeking feedback. Posted game dev log publicly to solicit feedback from the thread associated in the Game Jam. Didn't get much from there, but shared with some friends: Friend 1 -
"Felt the game was too much like work"
Used an auto-clicker to reach 666$
This was in the mid-200 days in.
Friend 2 -
They felt the theme goal achieved, provided ideas, offered to use their Voice over as in game audio. Starting today - Bug Chase -
private bool initializing = false; private void InitializeMaze() { if(initializing) return; initializing = true; if(grid!=null) { for (int x = 0; x < grid.GetLength(0); x++) { for (int y = 0; y < grid.GetLength(1); y++) { grid[x, y].visited = false; grid[x, y].walls = new bool[] { true, true, true, true }; } } } else { Grid gridScript = FindObjectOfType<Grid>(); // Assign the grid from the Grid script to the MazeGenerator script grid = gridScript.grid; initializing = false; InitializeMaze(); } initializing = false; }
TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 51152
add Game Manager at root scene, clear resets
worker audio too long
~~~~
1/9 Update: Build #37 -Removed Hover Text Scale Effect Game Manager:
Game Play for Worker game established:
Worker game is a single button clicker game, where you must press the button to earn cash. On every 3rd day (currently) a 1$- is hit and on the 15th a 4$- in addition.
Working on gathering outside feedback on alpha game: Posted a Dev log last night and shared 'metro' password for early access in hopes of feedback.
To-Do:
Build Achievements (still())
Build Thinker assets and route
Figure out music rights -Think I am okay ATM, good to know.
~~~~
1/8 Update Build 33: Dev Log Update #3
1/7 Update Build 31
1/6 Update: Build 15 26
render/FPS issues - Need to instantiate
UI - almost there, need to understand more
1/4~~~~
Test Build Upload: v 11 14
- Added Info
-Added Title
-Cleaned Splash
Bugs Resolved:
+Double Click Issue
Test build 9.1 Audio and working UI + Mute Button
~~~End Dev Log~~~