Posted January 16, 2023 by Bumblebean Games
#Nokandu #devlog #alpha #unity #2d #survival #rpg #farming #pixel #scifi #space #desert
The past few weeks were rather slow while I spent time with family and subsequently ramped back into development mode (which is why this has taken longer than other updates). The primary focus of this update was to fix the residual issues from the game's December playtest event so that I can start work on version 0.2!
Version 0.2 is slated as the Explorer's Update! My goal for this update is to make the world feel even more immersive and set the stage for version 0.3 and 0.4 (already planned out). I'm hoping to add landmarks, a new system for achievements and collections, sandstorms, a workable tent, a lava river, a crystal bone cave scene, a working death system, sprint to run, and more. I'm hoping to have my first 0.2 update out in early February.
I met with some Chicago developers this past week during an open work day at their co-working space. After more than a year of developing games largely on my own I expected it to be refreshing and energizing working and cohabitating with other like-minded professionals. While it was both refreshing and energizing it felt more like a cold shower than a sip of coffee. Being in a room of professional developers made me hyper-aware that I am doing this with no formal education, no mentors, no publishers, no income, and no team. But no worries! If I let insecurities or fear of an unknown stop me I would have been done long ago. I'm having a great time working on this game and am taking slow but steady steps to learn as much as a can in the hopes that game dev will one day pay my bills (even just one measly electric bill). I am also hoping to return to that co-working space next month, this time with a few familiar names and faces in my back pocket.