Posted January 15, 2023 by purkka
Testing Android support! It's the same game, just with slightly larger UI elements so that clicking buttons isn't a precision challenge. There are a few issues I'm aware of and will investigate after moving the project to Godot 4:
– save thumbnails don't work
– transitions are laggy on low-end devices (will be fixed by multithreaded asset loading)
Let me know if there's something else, like if it makes your phone explode or something. (Nothing new for desktop users, just implemented some debug stuff for testing the mobile UI.)