Posted January 15, 2023 by Combine_Kegan
Hello again, I hope everyone has had a good holiday season. I've put together another update here with some more tweaks and adjustments, nothing too crazy yet, but expect some more big changes in the future.
1.5.2 changelog:
==BLAZ==
+Fixed an oversight where you could use the fatal draw at 5 energy instead of 50
+Punch combo is now faster
+Punch combo is now done automatically after a single click
+Punch combo's uppercut now has a blast effect, knocking enemies and projectiles away
+Landing a blow with a thrown sword rewards a lot of MP, enough for one power attack. This effect is even stronger with the throw upgrade
+Whiffing with the powered sword no longer drains MP
+Stun Overload explosion no longer deals self damage
+Stun Overload explosion now stuns nearby enemies
+Fire bottle flames deal slightly more damage and have a little more range
+Increased stun radius of the Boomerang
+The power sword can now be thrown
+Altered how Fatal Draw behaves to do a massive AOE effect on hit (Partial adjustment here because the old method didn't work on Zandronum online)
+Added lifesteal to Fatal Draw
+Added whiff forgiveness to Fatal Draw
=Removed the slight forward thrust from the second and third hits of Blaz's unarmed combo
=Renimated the uppercut in TEXTURES and gave it a little more oomph
=Dimmed the embers of the fire bottle
=Recursion Axe is now a Power Axe, which has explosive properties when first thrown, quickly losing it after being thrown
=The sword now rebounds slightly towards the player after the throw ends
-Nerfed damage and radius of Stun Overload explosion
-Removed the sword wave that the power sword can fire under the effects of the berserk ring (For now)
==DOOMSLAYER==
+Reduced the amount of damage you need to deal to charge daggers by half
==GENERAL==
+modified how the subweapon locker button is implemented so hopefully that input doesn't bleed into other mods
==MONSTERS==
+Thieves now attack faster
+Removed a nonexistant script call on the Gild Master in his pain state
+Added the grayscale and shrink effect to Skuttles when slain by Doomslayer melee attacks (whoops)
-Thieves can no longer throw knives