Posted January 15, 2023 by Chuques
#save-load #tiles #levels
Since my last update I learned a few basic things which are basic elements of a game like: how to define certain levels, saving and loading. The core mechanic of the game is still quite simple. That I would like to keep in order to learn how much additional functionalities do I need to develop to have a fully functioning game / application. During most of the trainings, tutorials, courses I learned how to create sprites, how to design a 3d environment, how to program the movements of a character. It is rare to find materials which also include how and why to build proper architecture for your game, what is the best way to save the game data, what to do with compilation errors, etc, etc.
New features:
Removed:
(☞゚ヮ゚)☞