Devlogs
The Swarm - Post-Ludum Dare Update
The SwarmA downloadable game for Windows, macOS, and Linux
Posted September 06, 2018 by Wahooney
#ludum-dare #update
Now that Ludum Dare voting is over, it's time for a huge (Ludum Dare rule breaking) update!
Release Notes
- Better feedback for player damage, including screen effect and sounds for bites and burning.
- Feedback for pickups, with pickup type and count
- Added weapon penetration, high-velocity rounds (currently only the burst rifle) now penetrate multiple targets (doing less damage to single targets, but allowing damage to multiple targets from a single shot).
- Rearranged UI for better readability - still very much WIP
- Rebalanced kick
- Rebalanced all weapons
- Renamed SMG to Assault Rifle
- Added models for individual weapons
- Improved container and canister models
- Improved alien model
- Added gibs for containers
- Improved foam canister explosion effect
- Added ragdolls for aliens
- Improved alien attack logic
- Fixed damage from acid, acid damage won't stack anymore, so instead of being damaged by 5 patches of acid, you're either being damaged by acid, or you're not.
- Fixed mouse positioning / aiming while camera is moving
- Fixed the bug where the player can get extra time just waiting in the briefing screen (aaaaah, not sure if anyone else knew about this ;) )
You can read here for a more technical breakdown of some of the above changes.
I hope you all enjoy the new release!