Devlogs
Pixel Fx Designer v1.1.5 released!
Pixel Fx Designer v1.1.5 Changelog
GENERAL
- MacOS version released.
- Alpha in particles now properly works.
- Save function split into <Save> and <Save As..>.
- You can now move all emitters without centering them with <LEFT CONTROL + RMB>.
- Copying emitters now copy their custom particle too.
- Custom particles are now properly saved into the .ppd file without alpha loss.
- Lists are now properly updated after loading a .ppd file.
- Rearranged some UI for better access.
- Fixed sliders crash when canceling the input prompt.
- Paths are now deleted when loading a new .ppd.
PARTICLES
- Subtractive blendmode added.
- Importing a custom particle sprite will no longer ask you for width/height if the animation speed is set to 0.
- Square shape is now affected by rotation.
- Added attractors, points that attract the particles by a given strength.
- Added custom particle explorer with 1,000 custom particles.
- Added shape distribution. Change width/height to spread the emitter.
- You can now rotate custom particles.
EFFECTS
- Added blur effect.
- Added black and white effect.
- Effects now properly stack.
Files
PixelFXDesigner115_windows.zip 121 MB
PixelFXDesigner115_demo_windows.zip 121 MB
PixelFXDesigner115_macos.app.zip 121 MB
PixelFXDesigner115_demo_macos.app.zip 121 MB